vex was designed to be a single header drop in for handling object positions. Therefore, the logic and structures are contained in a single C++ header file.
vectors of any dimension can be created by creating a class 'vec_dimd<T,D>' where T is a floating point or integral type, and D is an unsigned number greater than 1.
There are two pre-defined vector types, vec2 and vec3, which can be defined using the same type restrictions stated above.
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